Movie #4 of 2026:
The Matrix Resurrections (2021)
Legacy sequels are all the rage lately, with Keanu Reeves even appearing in an unnecessary Bill & Ted venture the year before reprising his more famous role of Neo for this fourth Matrix film. The business reasons behind the trend are obvious, as studios seek to capitalize on audience nostalgia for proven IPs, but ideally any such movie should artistically justify its own existence by pushing the story forward and explaining why we needed to check back in on the characters and their world again after so long apart.
The Matrix Resurrections understands this, sort of. The starting premise is a bit of a retread, with the hero stuck in a boring corporate life until strangers in leather and sunglasses inform him it’s actually an immersive virtual environment they can free him from, but within that space, the script takes an unexpectedly meta turn. It appears the machines have not just reintegrated ‘Thomas Anderson’ into the Matrix; they’ve also programmed it so that within that reality, the events of the original trilogy were part of a bestselling video game series that he designed, with flashes of old footage repurposed as supposed clips. He’s being pressured now to create another one, much as we can imagine returning writer-director Lana Wachowski and her absent sister Lilly were regularly hounded to make the very feature that we’re watching.
(This is not subtle, by the way. His parent company is explicitly named as Warner Brothers, and he’s told the upcoming title will be made either with his involvement or without. His only choice, like Wachowski’s, is whether to have a say in the ongoing creative direction of the saga or to give control of the project over to somebody else.)
It’s a scathing satire of frenzied businessmen exclaiming how they need to figure out what the next ‘bullet time’ will be, but it only goes so far. The artist may be righteously thumbing her nose at the forces that have led her to produce this piece, but in the end, she delivers exactly the spectacle that they want her to, riffing off of her earlier hits with minimal justification for the supporting plot devices. The setting has moved on — by sixty years, confusingly, though Neo and Trinity have only aged twenty like their actors — but we don’t really get a strong impression of what the new status quo is meant to be. It’s like Star Wars: The Force Awakens in consciously echoing its own past yet not providing key details that would help establish its new present. All that comes across is that some percentage of people are apparently still kept in the Matrix to generate energy for their robot overlords, while the war outside is finished, with a few synthetic lifeforms even living among humanity in peace.
There’s a lot to potentially unpack there, but we unfortunately never get the chance. The movie also tries to paper over the gaps in the cast with Jonathan Groff now playing Smith and Yahya Abdul-Mateen II as a digital Morpheus, but the result is a little muddled as to what differentiates these versions from their predecessors. (As I’ve said before: either recast without comment or simply write the characters out. Doctor Who might be able to get away with regeneration, but most series are weakened by rationalizations of why someone suddenly looks different. Audiences can generally be trusted to suspend their disbelief over casting changes, but less so when it turns into a specific plot point.) New roles played by Jessica Henwick and Neil Patrick Harris go a lot further towards grounding the storyline — the former as the hacker captain who rescues Neo and the latter as a therapist construct gaslighting him into believing his memories are delusions — but the requisite action of slow-mo gunfights and running along walls rarely feels as breathtaking as it once did.
Ultimately, no, this film did not need to be made. It’s almost certainly a better work than what might have been produced without any of the sisters’ inputs, but there’s no great resolution here that makes their initial vision feel any more complete. It may not be quite as bad as the kind of soulless franchise extensions that it goes out of its way to critique, but it doesn’t have much to say beyond that complaint, either.
[Content warning for sexism, gun violence, suicide, and gore.]
★★★☆☆
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