Movie #2 of 2026:
The Matrix Reloaded (2003)
As a movie, The Matrix (1999) is perfectly standalone. As a box office hit and a genuine cultural phenomenon, however, it was probably always going to launch a franchise, and this first sequel is a pretty solid follow-up. It’s messy and overstuffed by comparison, even ignoring the cliffhanger ending, but it makes some smart writing choices and is overall a lot of fun. Let’s dive in!
The first thing I appreciate about this chapter of the saga is that it starts in media res, after a time jump from the last one. We haven’t skipped far ahead, but it’s enough that we don’t need to see Neo’s wide-eyed introduction to the city of Zion or the evolution of his relationship with Trinity or anything. Instead we’re simply put down in the new status quo, with the plot picking up from there. That pair’s dynamic is also a major improvement; my biggest critique of the previous film is that her declaration of love comes out of nowhere and reads like the trope of the guy getting the girl basically by default. Now a few months later, they’re opening up emotionally and can’t keep their hands off of each other in private — a much more believable love story that raises the personal stakes considerably.
That degree of sensuality marks another welcome change, as The Matrix, for all its strengths, is a largely sexless movie. Cypher looms in an aggressive manner over Trinity’s helpless body, and the men of the Nebuchadnezzar crew talk crudely about women in general, but there’s no real sense of physical intimacy anywhere. This time, our heroes get to tenderly embrace, looking almost identically androgynous in how the camera frames their entwined limbs. As if to emphasize this fluidity of form, the scene cuts back and forth between the couple’s love-making and images of people writhing together in an indiscriminately-gendered crowd at the nearby underground rave. If that’s not a queer statement of purpose (and an early indicator of the Wachowskis’ interests on their show Sense8), it’s at least as near as one could imagine in a 2003 blockbuster. The characters subsequently meet the married programs of the Merovingian and Persephone, who are likewise obsessed with human sexuality and touch, while the rogue Smith seems overwhelmed by the senses of his stolen host outside. In short, it’s a work that grounds its embodied feelings, especially as a shorthand for what divides us from the machines.
But back to the plot. This entry significantly widens the worldbuilding, beginning with showing us other ships and a hierarchy of power in Zion that Morpheus must nominally report to. The detail that not everyone believes in the prophecy of the One like he does is a neat development, particularly as background for the emerging threat: humanity’s enemies are burrowing down to destroy the free city, with a projected arrival mere hours away. There’s thus an instant conflict between those who want every ally to stay and fight the incoming force of sentinel drones, no matter how outnumbered, and those who think Neo and his team can somehow save the day inside the Matrix.
From there, the story gets a little complicated. Our savior protagonist is trying to find the Oracle, who tells him he needs to rescue the Keymaker from the Merovingian in order to be able to fulfill his destiny by accessing the Source, and that’s just a lot of important-sounding titles disguising an elaborate fetch quest. We’re drowning in competing factions here, and it’s not always clear who’s working together or why. (Do the agents know that Neo has to reach the Architect for the Matrix to survive? Is Smith’s deviation an anticipated part of the plan or an independent element changing the calculus? Etc.) There’s also an impression sometimes that we’re missing key elements, perhaps because sections of the script were indeed siphoned off to supplemental media like the video game Enter the Matrix or the cartoon compilation The Animatrix, which both came out around this time. I’m a fan of extended universes of continuity in general, but the cardinal rule should be that the primary piece stands fine on its own, and I’m not sure that’s entirely achieved here. Yet even with those omissions, the narrative feels overly busy, leaving certain reveals like the existence of werewolves or the idea that the Matrix has been secretly reset (and Zion destroyed) five times already without the necessary room to breathe.
Luckily the action sequences are spectacular enough to help mitigate such concerns. Everything is bigger now: the martial arts fights are more complex, the car chase setpiece on the highway is a true standout, and there are several brawls against an absurd number of Smiths, who’s survived his apparent death and learned how to replicate himself. (He’ll have more to do in the next film, but recognizing that the energy Hugo Weaving brought to the antagonist role was a vital contribution to the first movie’s success and finding a way for the series to retain him reflects another great instinct from the creators). If I have a complaint here, it’s that the new ‘virtual camera’ technology is not as seamlessly integrated as I would like; there are multiple shots throughout that look distractingly like smoothly rendered gaming graphics, which wasn’t really ever the case before.
In the end it’s not as coherent a production as its predecessor, and I don’t love the unresolved arcs that stem from filming this title and the next one back-to-back as a two-part story. But it’s still an entertaining installment that expands the Matrix mythos nicely, and for that I give it four-out-of-five stars.
[Content warning for gun violence, self-harm, and gore.]
★★★★☆
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