
Movie #3 of 2026:
The Matrix Revolutions (2003)
A disappointing but acceptable conclusion to the original Matrix trilogy. This third feature is nowhere near as imaginative as its predecessors with their mindbending fight scenes and special effects, rushing through the comparable moments somewhat perfunctorily and spending far too long on the defense of Zion. For over half an hour in the middle of this movie, we’re kept away from the Matrix itself, instead cutting back and forth between characters in the hidden city shooting at robot drones and those racing a ship through the tunnels to join them. Neo and Trinity are en route themselves at this time too, traveling to the machine capital where he’ll bargain with the hive mind consciousness and finally be plugged back in, so as to defeat the rogue Smith program who by then has taken over the entire virtual interface.
The underground battle sequence isn’t exactly boring, but it’s uninspired, coming across as more of a generic military sci-fi exhibition than anything specific to this franchise. The parts before and after, meanwhile, are too focused on establishing logistical detail and not on providing the necessary spectacle to enliven it. And the exposition isn’t always satisfying, either — the Wachowskis draw attention to the fact that the Oracle’s appearance has changed, for instance, but then offer only a vague half-explanation for folks who haven’t played the Enter the Matrix tie-in video game. (In reality, the former actress had passed away, which is of course a tragedy. But such vagaries do happen occasionally for sequels, and the part could easily have been recast without impacting the narrative. Audiences can suspend disbelief over a different Dumbledore or War Machine perfectly fine despite having no story reason for the switch.)
Smith is the only real antagonist here besides quick appearances from the Merovingian and his new goon the Trainman, but the ex-agent at least provides enough personality and threat to effectively challenge our protagonist, in both his physical human form and his traditional avatar(s) in computer land. The vast horde of Hugo Weavings don’t have as much to do as in the previous film, which is kind of a waste, but their mute presence for the final stormy showdown helps convey the apocalyptic stakes, I suppose. In the end the prophesied hero fulfills his savior role rather precisely, with messianic visuals underscoring the symbolism of his sacrifice just in case we don’t get it, and it’s not a bad way to wrap everything up. But I’ll forever wonder why the creators pushed this installment out a mere six months after the last one, and what they might have done better with more room to craft it. If nothing else, a title that actually references the plot would have been nice!
[Content warning for gun violence, self-harm, and gore.]
★★★☆☆
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