
Book #9 of 2024:
Book of Names by John Peel (Diadem #1)
A solid launch to a fun middle-grade fantasy series about a trio of kids drawn from separate worlds into a magical mystery linking them together. The worst thing about this first title is that it burns through so many of its ideas so quickly — there are revelations that should sting, like Pixel discovering that his pampered existence is predicated on unseen slave labor, but are instead brushed aside in service to the needs of an overly-propulsive plot. This book has to introduce the three 12/13-year-old protagonists and their home lives, disrupt those to get them to their initial adventure off-planet, school them in the basics of their powers and the premise of the setting, and then squeeze in a betrayal and climactic final duel, all while laying breadcrumb clues in the larger storyline for the sequels to take up in turn.
I also don’t have much patience for the sequence of puzzles that the heroes have to solve in these early books, which feel more like a videogame challenge than a grounded element of the narrative. (I’ll grant that I’m far outside the target age range at this point, but even when I read these back in the 1990s, I thought it was silly for the teens’ mysterious benefactor(s) to be communicating important information to them as rebuses, codes, and rhymes that anyone could find and decipher.) Author John Peel thankfully falls away from that device as the saga goes on, but it’s pretty heavy-handed here and now.
Luckily the characters are interesting, both in their own right and in the relationships of trust that they’re starting to build as a team. Score is a mouthy New Yorker whose sarcasm masks his insecurities, ‘Renald’ is a girl from a medieval society disguised as a boy in order to defy their repressive gender roles and train as a warrior, and Pixel is a blue-skinned youth who’s lived most of his life in a virtual reality program, unsure if his closest friends are even real. They’re somewhat archetypal at this stage — present, past, and future; rogue, paladin, and wizard; etc. — but already showing welcome signs of growth as they interact. It’s nice that this isn’t primarily a Score-led novel too, despite him taking the first chapter and being the only one shown (albeit at a hilariously-inaccurate age) on the original cover. Instead we trade off equally among the three perspectives, which allows for greater shading of each.
None of the young wizards know about magic when the story begins, because earth and the other homeworlds are apparently out on the rim of the interdimensional landscape, where such things are notoriously weak. The closer you get to the center, the more your sorcery grows, and that’s the direction our travelers are heading, leveling up with new spells and mystical artifacts as they go. This volume is a good introduction and proof of concept for that, but I’m not blown away on this reread quite yet.
★★★☆☆
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